jashliao 用 VC++ 實現 fanfuhan OpenCV 教學030 ~ opencv-030-自定義濾波器 (filter2D) [實現 彩色/灰階 圖像 平均模糊、銳化、梯度、Sobel_XY]
jashliao 用 VC++ 實現 fanfuhan OpenCV 教學030 ~ opencv-030-自定義濾波器 (filter2D) [實現 彩色/灰階 圖像 平均模糊、銳化、梯度、Sobel_XY]
資料來源: https://fanfuhan.github.io/
https://fanfuhan.github.io/2019/04/09/opencv-030/
GITHUB:https://github.com/jash-git/fanfuhan_ML_OpenCV
https://github.com/jash-git/jashliao-implements-FANFUHAN-OPENCV-with-VC
★前言:

★主題:
圖像卷積最主要功能有圖像模糊、銳化、梯度邊緣等,前面已經分享圖像卷積模糊的相關知識點,OpenCV除了支持上述的捲積模糊(均值與邊緣保留)還支持自定義卷積核,實現自定義的濾波操作。
自定義卷積核常見的主要是均值、銳化、梯度等算子。
均值模糊
1, 1, 1
1, 1, 1
1, 1, 1
銳化
0,-1, 0
-1, 5,-1
0,-1, 0
梯度
1, 0
0,-1
★C++
// VC_FANFUHAN_OPENCV030.cpp : 定義主控台應用程式的進入點。
//
/*
// Debug | x32
通用屬性
| C/C++
| | 一般
| | 其他 Include 目錄 -> C:\opencv\build\include
|
| 連結器
| |一一般
| | 其他程式庫目錄 -> C:\opencv\build\x64\vc15\lib
|
| |一輸入
| | 其他相依性 -> opencv_world411d.lib;%(AdditionalDependencies)
// Releas | x64
組態屬性
| C/C++
| | 一般
| | 其他 Include 目錄 -> C:\opencv\build\include
|
| 連結器
| |一般
| | 其他程式庫目錄 -> C:\opencv\build\x64\vc15\lib
|
| |一輸入
| | 其他相依性 -> opencv_world411.lib;%(AdditionalDependencies)
*/
#include "stdafx.h"
#include <iostream>
#include <opencv2/opencv.hpp>
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
using namespace std;
using namespace cv;
void blur_demo(Mat &image, Mat &sum);
void edge_demo(Mat &image, Mat &sum);
int getblockSum(Mat &sum, int x1, int y1, int x2, int y2, int i);
void showHistogram(InputArray src, cv::String StrTitle);
void backProjection_demo(Mat &mat, Mat &model);
void blur3x3(Mat &src, Mat *det);
void add_salt_pepper_noise(Mat &image);
void add_gaussian_noise(Mat &image);
void pause()
{
printf("Press Enter key to continue...");
fgetc(stdin);
}
int main()
{
Mat src = imread("../../images/test.png");
if (src.empty())
{
cout << "could not load image.." << endl;
pause();
return -1;
}
else
{
Mat src_gray;
cvtColor(src, src_gray, COLOR_BGR2GRAY);
imshow("input_src", src);
showHistogram(src, "Histogram_input_src");
imshow("input_src_gray", src_gray);
showHistogram(src_gray, "Histogram_input_src_gray");
Mat dst1, dst2, dst3;
// 均值模糊
Mat kernel1 = Mat::ones(5, 5, CV_32F) / (float)(25);
/*
void filter2D(InputArray src, OutputArray dst, int ddepth, InputArray kernel, Point anchor=Point(-1,-1), double delta=0, int borderType=BORDER_DEFAULT )
引數意義說明:
src:源矩陣或影象
dst:輸出矩陣或影象
ddepth:輸出影象的深度。如果這個值是負者,那麼輸出影象的深度和源影象一致。可以是如下的組合:
src.depth() = CV_8U, ddepth = -1/CV_16S/CV_32F/CV_64F
src.depth() = CV_16U/CV_16S, ddepth = -1/CV_32F/CV_64F
src.depth() = CV_32F, ddepth = -1/CV_32F/CV_64F
src.depth() = CV_64F, ddepth = -1/CV_64F
kernel:核算子,即我上面說的視窗矩陣。它的型別是單通道的浮點矩陣。如果你想處理多通道的影象矩陣,則可以一個通道一個通道的處理。
anchor:錨點。視窗遍歷運算結果替換的位置。預設值為(-1,-1),代表錨點是視窗的中心點。
delta:結果偏移值。
*/
filter2D(src, dst1, -1, kernel1);
// 锐化
Mat kernel2 = (Mat_<char>(3, 3) << 0, -1, 0,
-1, 5, -1,
0, -1, 0);
filter2D(src, dst2, -1, kernel2);
// 梯度
Mat kernel3 = (Mat_<int>(2, 2) << 1, 0, 0, -1);
filter2D(src, dst3, CV_32F, kernel3);
convertScaleAbs(dst3, dst3); // 转换为字节类型,非常重要
imshow("blur=5x5", dst1);
imshow("shape=3x3", dst2);
imshow("gradient=2x2", dst3);
Mat dst4, dst5, dst6;
// 均值模糊
Mat kernel4 = Mat::ones(5, 5, CV_32F) / (float)(25);
filter2D(src_gray, dst4, -1, kernel4);
// 锐化
Mat kernel5 = (Mat_<char>(3, 3) << 0, -1, 0,
-1, 5, -1,
0, -1, 0);
filter2D(src_gray, dst5, -1, kernel5);
// 梯度
Mat kernel6 = (Mat_<int>(2, 2) << 1, 0, 0, -1);
filter2D(src_gray, dst6, CV_32F, kernel6);
/*
想將圖片轉化成為8點陣圖形進行顯示
Opencv中有一個函式convertScaleAbs可以實現這種功能
C++: void convertScaleAbs(InputArray src, OutputArray dst, double alpha=1, double beta=0)
Parameters:
src: input array
dst: output array
alpha: optional scale factor
beta: optional delta added to the scaled values
the governmental definition for the function is :
On each element of the input array, the function covertScaleAbs performs three operations sequentially: scaling, taking an absolute value, conversion to an unsigned 8-bit type:
*/
convertScaleAbs(dst6, dst6); // 转换为字节类型,非常重要
imshow("blur_gray=5x5", dst4);
imshow("shape_gray=3x3", dst5);
imshow("gradient_gray=2x2", dst6);
/*
//Sobel operator
//Gx=[-1 0 1; -2 0 2; -1 0 1]
//Gy=[-1 -2 -1; 0 0 0; 1 2 1]
Mat kernel7 = (Mat_<char>(3, 3) << -1, 0, 1,
-2, 0, 2,
-1, 0, 1);
Mat kernel8 = (Mat_<char>(3, 3) << -1, -2, -1,
0, 0, 0,
1, 2, 1);
Mat dst7, dst8, dst9, dstX;
filter2D(src_gray, dst7, -1, kernel7);
filter2D(src_gray, dst8, -1, kernel8);
filter2D(src, dst9, -1, kernel7);
filter2D(src, dstX, -1, kernel8);
imshow("SobelX_gray", dst7);
imshow("SobelY_gray", dst8);
imshow("SobelX", dst9);
imshow("SobelY", dstX);
*/
waitKey(0);
return 0;
}
return 0;
}
void blur_demo(Mat &image, Mat &sum) {
int w = image.cols;
int h = image.rows;
Mat result = Mat::zeros(image.size(), image.type());
int x2 = 0, y2 = 0;
int x1 = 0, y1 = 0;
int ksize = 5;
int radius = ksize / 2;
int ch = image.channels();
int cx = 0, cy = 0;
for (int row = 0; row < h + radius; row++) {
y2 = (row + 1)>h ? h : (row + 1);
y1 = (row - ksize) < 0 ? 0 : (row - ksize);
for (int col = 0; col < w + radius; col++) {
x2 = (col + 1)>w ? w : (col + 1);
x1 = (col - ksize) < 0 ? 0 : (col - ksize);
cx = (col - radius) < 0 ? 0 : col - radius;
cy = (row - radius) < 0 ? 0 : row - radius;
int num = (x2 - x1)*(y2 - y1);
for (int i = 0; i < ch; i++) {
// 积分图查找和表,计算卷积
int s = getblockSum(sum, x1, y1, x2, y2, i);
result.at<Vec3b>(cy, cx)[i] = saturate_cast<uchar>(s / num);
}
}
}
imshow("blur_demo", result);
}
/**
* 3x3 sobel 垂直边缘检测演示
*/
void edge_demo(Mat &image, Mat &sum) {
int w = image.cols;
int h = image.rows;
Mat result = Mat::zeros(image.size(), CV_32SC3);
int x2 = 0, y2 = 0;
int x1 = 0, y1 = 0;
int ksize = 3; // 算子大小,可以修改,越大边缘效应越明显
int radius = ksize / 2;
int ch = image.channels();
int cx = 0, cy = 0;
for (int row = 0; row < h + radius; row++) {
y2 = (row + 1)>h ? h : (row + 1);
y1 = (row - ksize) < 0 ? 0 : (row - ksize);
for (int col = 0; col < w + radius; col++) {
x2 = (col + 1)>w ? w : (col + 1);
x1 = (col - ksize) < 0 ? 0 : (col - ksize);
cx = (col - radius) < 0 ? 0 : col - radius;
cy = (row - radius) < 0 ? 0 : row - radius;
int num = (x2 - x1)*(y2 - y1);
for (int i = 0; i < ch; i++) {
// 积分图查找和表,计算卷积
int s1 = getblockSum(sum, x1, y1, cx, y2, i);
int s2 = getblockSum(sum, cx, y1, x2, y2, i);
result.at<Vec3i>(cy, cx)[i] = saturate_cast<int>(s2 - s1);
}
}
}
Mat dst, gray;
convertScaleAbs(result, dst);
normalize(dst, dst, 0, 255, NORM_MINMAX);
cvtColor(dst, gray, COLOR_BGR2GRAY);
imshow("edge_demo", gray);
}
int getblockSum(Mat &sum, int x1, int y1, int x2, int y2, int i) {
int tl = sum.at<Vec3i>(y1, x1)[i];
int tr = sum.at<Vec3i>(y2, x1)[i];
int bl = sum.at<Vec3i>(y1, x2)[i];
int br = sum.at<Vec3i>(y2, x2)[i];
int s = (br - bl - tr + tl);
return s;
}
void add_gaussian_noise(Mat &image) {
Mat noise = Mat::zeros(image.size(), image.type());
// 产生高斯噪声
randn(noise, (15, 15, 15), (30, 30, 30));
Mat dst;
add(image, noise, dst);
image = dst.clone();//dst.copyTo(image);//圖像複製
//imshow("gaussian_noise", dst);
}
void add_salt_pepper_noise(Mat &image) {
// 随机数产生器
RNG rng(12345);
for (int i = 0; i < 1000; ++i) {
int x = rng.uniform(0, image.rows);
int y = rng.uniform(0, image.cols);
if (i % 2 == 1) {
image.at<Vec3b>(y, x) = Vec3b(255, 255, 255);
}
else {
image.at<Vec3b>(y, x) = Vec3b(0, 0, 0);
}
}
//imshow("saltp_epper", image);
}
void blur3x3(Mat &src, Mat *det)
{
// 3x3 均值模糊,自定义版本实现
for (int row = 1; row < src.rows - 1; row++) {
for (int col = 1; col < src.cols - 1; col++) {
Vec3b p1 = src.at<Vec3b>(row - 1, col - 1);
Vec3b p2 = src.at<Vec3b>(row - 1, col);
Vec3b p3 = src.at<Vec3b>(row - 1, col + 1);
Vec3b p4 = src.at<Vec3b>(row, col - 1);
Vec3b p5 = src.at<Vec3b>(row, col);
Vec3b p6 = src.at<Vec3b>(row, col + 1);
Vec3b p7 = src.at<Vec3b>(row + 1, col - 1);
Vec3b p8 = src.at<Vec3b>(row + 1, col);
Vec3b p9 = src.at<Vec3b>(row + 1, col + 1);
int b = p1[0] + p2[0] + p3[0] + p4[0] + p5[0] + p6[0] + p7[0] + p8[0] + p9[0];
int g = p1[1] + p2[1] + p3[1] + p4[1] + p5[1] + p6[1] + p7[1] + p8[1] + p9[1];
int r = p1[2] + p2[2] + p3[2] + p4[2] + p5[2] + p6[2] + p7[2] + p8[2] + p9[2];
det->at<Vec3b>(row, col)[0] = saturate_cast<uchar>(b / 9);
det->at<Vec3b>(row, col)[1] = saturate_cast<uchar>(g / 9);
det->at<Vec3b>(row, col)[2] = saturate_cast<uchar>(r / 9);
}
}
}
void backProjection_demo(Mat &image, Mat &model)
{
Mat image_hsv, model_hsv;
cvtColor(image, image_hsv, COLOR_BGR2HSV);//彩色轉HSV
cvtColor(model, model_hsv, COLOR_BGR2HSV);
// 定义直方图参数与属性
int h_bins = 32, s_bins = 32;
int histSize[] = { h_bins, s_bins };//要切分的像素強度值範圍,預設為256。每個channel皆可指定一個範圍。例如,[32,32,32] 表示RGB三個channels皆切分為32區段
float h_ranges[] = { 0, 180 }, s_ranges[] = { 0, 256 };
const float* ranges[] = { h_ranges, s_ranges };
int channels[] = { 0, 1 };
Mat roiHist;//計算ROI的直方圖
calcHist(&model_hsv, 1, channels, Mat(), roiHist, 2, histSize, ranges);
normalize(roiHist, roiHist, 0, 255, NORM_MINMAX, -1, Mat());
Mat roiproj, backproj;
calcBackProject(&image_hsv, 1, channels, roiHist, roiproj, ranges);//使用反向投影 產生ROI(前景)的mask
bitwise_not(roiproj, backproj);//產生背景的mask
imshow("ROIProj", roiproj);
imshow("BackProj", backproj);
}
void showHistogram(InputArray src, cv::String StrTitle)
{
bool blnGray = false;
if (src.channels() == 1)
{
blnGray = true;
}
// 三通道/單通道 直方圖 紀錄陣列
vector<Mat> bgr_plane;
vector<Mat> gray_plane;
// 定义参数变量
const int channels[1] = { 0 };
const int bins[1] = { 256 };
float hranges[2] = { 0, 255 };
const float *ranges[1] = { hranges };
Mat b_hist, g_hist, r_hist, hist;
// 计算三通道直方图
/*
void calcHist( const Mat* images, int nimages,const int* channels, InputArray mask,OutputArray hist, int dims, const int* histSize,const float** ranges, bool uniform=true, bool accumulate=false );
1.輸入的圖像數組
2.輸入數組的個數
3.通道數
4.掩碼
5.直方圖
6.直方圖維度
7.直方圖每個維度的尺寸數組
8.每一維數組的範圍
9.直方圖是否是均勻
10.配置階段不清零
*/
if (blnGray)
{
split(src, gray_plane);
calcHist(&gray_plane[0], 1, 0, Mat(), hist, 1, bins, ranges);
}
else
{
split(src, bgr_plane);
calcHist(&bgr_plane[0], 1, 0, Mat(), b_hist, 1, bins, ranges);
calcHist(&bgr_plane[1], 1, 0, Mat(), g_hist, 1, bins, ranges);
calcHist(&bgr_plane[2], 1, 0, Mat(), r_hist, 1, bins, ranges);
}
/*
* 显示直方图
*/
int hist_w = 512;
int hist_h = 400;
int bin_w = cvRound((double)hist_w / bins[0]);
Mat histImage = Mat::zeros(hist_h, hist_w, CV_8UC3);
// 归一化直方图数据
if (blnGray)
{
normalize(hist, hist, 0, histImage.rows, NORM_MINMAX, -1);
}
else
{
normalize(b_hist, b_hist, 0, histImage.rows, NORM_MINMAX, -1);
normalize(g_hist, g_hist, 0, histImage.rows, NORM_MINMAX, -1);
normalize(r_hist, r_hist, 0, histImage.rows, NORM_MINMAX, -1);
}
// 绘制直方图曲线
for (int i = 1; i < bins[0]; ++i)
{
if (blnGray)
{
line(histImage, Point(bin_w * (i - 1), hist_h - cvRound(hist.at<float>(i - 1))),
Point(bin_w * (i), hist_h - cvRound(hist.at<float>(i))), Scalar(255, 255, 255),
2, 8, 0);
}
else
{
line(histImage, Point(bin_w * (i - 1), hist_h - cvRound(b_hist.at<float>(i - 1))),
Point(bin_w * (i), hist_h - cvRound(b_hist.at<float>(i))), Scalar(255, 0, 0),
2, 8, 0);
line(histImage, Point(bin_w * (i - 1), hist_h - cvRound(g_hist.at<float>(i - 1))),
Point(bin_w * (i), hist_h - cvRound(g_hist.at<float>(i))), Scalar(0, 255, 0),
2, 8, 0);
line(histImage, Point(bin_w * (i - 1), hist_h - cvRound(r_hist.at<float>(i - 1))),
Point(bin_w * (i), hist_h - cvRound(r_hist.at<float>(i))), Scalar(0, 0, 255),
2, 8, 0);
}
}
imshow(StrTitle, histImage);
}
★Python
import cv2 as cv
import numpy as np
src = cv.imread("D:/images/test.png")
cv.namedWindow("input", cv.WINDOW_AUTOSIZE)
cv.imshow("input", src)
blur_op = np.ones([5, 5], dtype=np.float32)/25.
shape_op = np.array([[0, -1, 0],
[-1, 5, -1],
[0, -1, 0]], np.float32)
grad_op = np.array([[1, 0],[0, -1]], dtype=np.float32)
dst1 = cv.filter2D(src, -1, blur_op)
dst2 = cv.filter2D(src, -1, shape_op)
dst3 = cv.filter2D(src, cv.CV_32F, grad_op)
dst3 = cv.convertScaleAbs(dst3)
cv.imshow("blur=5x5", dst1);
cv.imshow("shape=3x3", dst2);
cv.imshow("gradient=2x2", dst3);
cv.waitKey(0)
cv.destroyAllWindows()
★結果圖:

★延伸說明/重點回顧: