[VC(Visual C++) ]- matlab與VC整合
[VC(Visual C++) ]- matlab與VC整合
本篇分享matlab與VC整合範例程式,有興趣的(C/P)同好,歡迎來http://filemarkets.com/file/jashliao/e26d8ab3/索取,因為我不會上傳檔案分享哈哈 ^ ^。
主要程式碼 |
// addDlg.cpp : implementation file
//
#include "stdafx.h" #include "add.h" #include "addDlg.h" #include "matlab.hpp" #include "addmatrix.hpp" #ifdef _DEBUG #definenew DEBUG_NEW #undef THIS_FILE staticchar THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog {
public: CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA
// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtualvoid DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL
// Implementation
protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT }
void CAboutDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAddDlg dialog
CAddDlg::CAddDlg(CWnd* pParent /*=NULL*/) : CDialog(CAddDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAddDlg) m_v1 = 0;
m_v2 = 0;
m_v3 = 0;
m_v4 = 0;
m_v5 = 0;
m_v6 = 0;
m_v7 = 0;
m_v8 = 0;
m_v9 = 0;
//}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CAddDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAddDlg) DDX_Text(pDX, IDC_EDIT1, m_v1);
DDX_Text(pDX, IDC_EDIT2, m_v2);
DDX_Text(pDX, IDC_EDIT3, m_v3);
DDX_Text(pDX, IDC_EDIT4, m_v4);
DDX_Text(pDX, IDC_EDIT5, m_v5);
DDX_Text(pDX, IDC_EDIT6, m_v6);
DDX_Text(pDX, IDC_EDIT7, m_v7);
DDX_Text(pDX, IDC_EDIT8, m_v8);
DDX_Text(pDX, IDC_EDIT9, m_v9);
//}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(CAddDlg, CDialog)
//{{AFX_MSG_MAP(CAddDlg) ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
//}}AFX_MSG_MAP END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAddDlg message handlers
BOOL CAddDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL) {
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty()) {
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control }
void CAddDlg::OnSysCommand(UINT nID, LPARAM lParam) {
if ((nID & 0xFFF0) == IDM_ABOUTBOX) {
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else {
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAddDlg::OnPaint() {
if (IsIconic()) {
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon dc.DrawIcon(x, y, m_hIcon);
}
else {
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAddDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon; }
void CAddDlg::OnButton1() {
// TODO: Add your control notification handler code here mwArray x,y,sum,prod;
double a[]={1,2,3,4,5,6,7,8,9}; double b[]={1,1,1,1,1,1,1,1,1}; double t[3][3]; /////////////////////////////////////// double *pr; //int i; pr=newdouble[9]; //for(i=0;i<3;i++) //pr[i]=new double[3]; /////////////////////////////////////// x=row2mat(3,3,a);
y=row2mat(3,3,b);
sum=addmatrix(&prod,x,y); //sum.ExtractData(pr); prod.ExtractData(pr);
int i,j,l; l=0;
for(i=0;i<3;i++) for(j=0;j<3;j++) {
t[i][j]=*(pr+l);
l++;
}
UpdateData(true); m_v1=t[0][0]; m_v2=t[0][1];
m_v3=t[0][2];
m_v4=t[1][0];
m_v5=t[1][1];
m_v6=t[1][2];
m_v7=t[2][0];
m_v8=t[2][1];
m_v9=t[2][2]; UpdateData(false); }
void CAddDlg::OnButton2() {
// TODO: Add your control notification handler code here // TODO: Add your control notification handler code here mwArray x,y,sum,prod;
double a[]={1,2,3,4,5,6,7,8,9}; double b[]={1,1,1,1,1,1,1,1,1}; double t[3][3]; /////////////////////////////////////// double *pr; //int i; pr=newdouble[9]; //for(i=0;i<3;i++) //pr[i]=new double[3]; /////////////////////////////////////// x=row2mat(3,3,a);
y=row2mat(3,3,b);
sum=addmatrix(&prod,x,y); sum.ExtractData(pr); //prod.ExtractData(pr); int i,j,l; l=0;
for(i=0;i<3;i++) for(j=0;j<3;j++) {
t[i][j]=*(pr+l);
l++;
}
UpdateData(true); m_v1=t[0][0];
m_v2=t[0][1];
m_v3=t[0][2];
m_v4=t[1][0];
m_v5=t[1][1];
m_v6=t[1][2];
m_v7=t[2][0];
m_v8=t[2][1];
m_v9=t[2][2];
UpdateData(false); }
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