[VC(Visual C++) ]- 007_LF2大魔王大絕招鍵盤控制
[VC(Visual C++) ]- 007_LF2大魔王大絕招鍵盤控制
本篇分享007_LF2大魔王大絕招鍵盤控制程式,有興趣的(C/P)同好,歡迎來http://filemarkets.com/file/jashliao/b9638849/索取,因為我不會上傳檔案分享哈哈 ^ ^。
主要程式碼 |
// LF2_HandDlg.cpp : implementation file
//
#include "stdafx.h" #include "LF2_Hand.h" #include "LF2_HandDlg.h" #include "Winuser.h" #include "Windows.h" #ifdef _DEBUG #definenew DEBUG_NEW #undef THIS_FILE staticchar THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog {
public: CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA
// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtualvoid DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL
// Implementation
protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT }
void CAboutDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLF2_HandDlg dialog
CLF2_HandDlg::CLF2_HandDlg(CWnd* pParent /*=NULL*/) : CDialog(CLF2_HandDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLF2_HandDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CLF2_HandDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLF2_HandDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(CLF2_HandDlg, CDialog)
//{{AFX_MSG_MAP(CLF2_HandDlg) ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
ON_BN_CLICKED(IDC_BUTTON7, OnButton7)
ON_BN_CLICKED(IDC_BUTTON8, OnButton8)
ON_BN_CLICKED(IDC_BUTTON9, OnButton9)
ON_BN_CLICKED(IDC_BUTTON10, OnButton10)
ON_BN_CLICKED(IDC_BUTTON11, OnButton11)
ON_BN_CLICKED(IDC_BUTTON12, OnButton12)
ON_BN_CLICKED(IDC_BUTTON13, OnButton13)
ON_BN_CLICKED(IDC_BUTTON14, OnButton14)
//}}AFX_MSG_MAP END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLF2_HandDlg message handlers
BOOL CLF2_HandDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL) {
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty()) {
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here SetWindowPos(&CWnd::wndTopMost,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE);//1 return TRUE; // return TRUE unless you set the focus to a control }
void CLF2_HandDlg::OnSysCommand(UINT nID, LPARAM lParam) {
if ((nID & 0xFFF0) == IDM_ABOUTBOX) {
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else {
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLF2_HandDlg::OnPaint() {
if (IsIconic()) {
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon dc.DrawIcon(x, y, m_hIcon);
}
else {
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CLF2_HandDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon; }
void CLF2_HandDlg::OnButton1() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); int i; for(i=0;i<30;i++) {
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_UP;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_UP;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); data=(input+2);
SendInput(1, data, sizeof(INPUT)); data=(input);
SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); data=(input_up+2);
SendInput(1, data, sizeof(INPUT)); data=(input_up);
SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
Sleep(1000);
}
}
void CLF2_HandDlg::OnButton2() {
CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_DOWN;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_DOWN;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); data=(input+2);
SendInput(1, data, sizeof(INPUT)); data=(input);
SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); data=(input_up+2);
SendInput(1, data, sizeof(INPUT)); data=(input_up);
SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton3() {
CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_LEFT;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'A';
input_up[0].ki.wVk = VK_LEFT;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'A';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); data=(input+2);
SendInput(1, data, sizeof(INPUT)); data=(input);
SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); data=(input_up+2);
SendInput(1, data, sizeof(INPUT)); data=(input_up);
SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton4() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'A';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'A';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); data=(input+2);
SendInput(1, data, sizeof(INPUT)); data=(input);
SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); data=(input_up+2);
SendInput(1, data, sizeof(INPUT)); data=(input_up);
SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton5() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_LEFT;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_LEFT;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); data=(input+2);
SendInput(1, data, sizeof(INPUT)); data=(input);
SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); data=(input_up+2);
SendInput(1, data, sizeof(INPUT)); data=(input_up);
SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton6() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); data=(input+2);
SendInput(1, data, sizeof(INPUT)); data=(input);
SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); data=(input_up+2);
SendInput(1, data, sizeof(INPUT)); data=(input_up);
SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton7() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = 'A';
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = 'A';
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton8() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = 'S';
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = 'S';
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton9() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton10() {
// TODO: Add your control notification handler code here // TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = VK_UP;
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = VK_UP;
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton11() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = VK_LEFT;
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = VK_LEFT;
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton12() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = VK_RIGHT;
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = VK_RIGHT;
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton13() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_RIGHT;
input[1].ki.wVk = VK_DOWN;
input[2].ki.wVk = 'S';
input_up[0].ki.wVk = VK_RIGHT;
input_up[1].ki.wVk = VK_DOWN;
input_up[2].ki.wVk = 'S';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); //data=(input+2); //SendInput(1, data, sizeof(INPUT)); //data=(input); //SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); //data=(input_up+2); //SendInput(1, data, sizeof(INPUT)); //data=(input_up); //SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
void CLF2_HandDlg::OnButton14() {
// TODO: Add your control notification handler code here CWnd* hWnd = FindWindow(NULL, "Little Fighter 2");
INPUT input[3],*data;
INPUT input_up[3];
hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
::ZeroMemory(input, sizeof(input)); ::ZeroMemory(input_up, sizeof(input_up)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
input[0].type = INPUT_KEYBOARD;
input[1].type = INPUT_KEYBOARD;
input[2].type = INPUT_KEYBOARD;
input_up[0].type = INPUT_KEYBOARD;
input_up[1].type = INPUT_KEYBOARD;
input_up[2].type = INPUT_KEYBOARD;
input_up[0].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[1].ki.dwFlags = KEYEVENTF_KEYUP;
input_up[2].ki.dwFlags = KEYEVENTF_KEYUP;
input[0].ki.wVk = VK_DOWN;
input[1].ki.wVk = 'D';
input[2].ki.wVk = 'A';
input_up[0].ki.wVk = VK_DOWN;
input_up[1].ki.wVk = 'D';
input_up[2].ki.wVk = 'A';
data=(input+1);
SendInput(1, data, sizeof(INPUT)); data=(input+2);
SendInput(1, data, sizeof(INPUT)); data=(input);
SendInput(1, data, sizeof(INPUT)); Sleep(1000);
data=(input_up+1);
SendInput(1, data, sizeof(INPUT)); data=(input_up+2);
SendInput(1, data, sizeof(INPUT)); data=(input_up);
SendInput(1, data, sizeof(INPUT)); hWnd->SetActiveWindow();
hWnd->SetForegroundWindow();
}
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