[ VC(Visual C++) ]- VC顯示flash動畫投稿變種可縮小到系統工作列且可選檔案

[ VC(Visual C++) ]- VC顯示flash動畫投稿變種可縮小到系統工作列且可選檔案

[ VC(Visual C++) ]- VC顯示flash動畫投稿變種可縮小到系統工作列且可選檔案

本篇分享VC顯示flash動畫投稿變種可縮小到系統工作列且可選檔案,有興趣的(C/P)同好,歡迎來http://filemarkets.com/file/jashliao/b2ca5574/索取,因為我不會上傳檔案分享哈哈 ^ ^

 

主要程式碼:

// flashDlg.cpp : implementation file
//
 
#include "stdafx.h"
#include "flash.h"
#include "flashDlg.h"
#include <mmsystem.h>//Step 1
#ifdef _DEBUG
#definenew DEBUG_NEW
#undef THIS_FILE
staticchar THIS_FILE[] = __FILE__;
#endif
#define WM_SHOWTASK    WM_USER+5//Step 2
bool blnCheckHide=false;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
 
class CAboutDlg : public CDialog
{
public:
    CAboutDlg();
 
// Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA
 
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtualvoid DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL
 
// Implementation
protected:
    //{{AFX_MSG(CAboutDlg)
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
}
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
}
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
        // No message handlers
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()
 
/////////////////////////////////////////////////////////////////////////////
// CFlashDlg dialog
 
CFlashDlg::CFlashDlg(CWnd* pParent /*=NULL*/)
    : CDialog(CFlashDlg::IDD, pParent)
{
    //{{AFX_DATA_INIT(CFlashDlg)
    //}}AFX_DATA_INIT
    // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
 
void CFlashDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CFlashDlg)
    DDX_Control(pDX, IDC_SHOCKWAVEFLASH2, m_FlashPlayer);
    //}}AFX_DATA_MAP
}
 
BEGIN_MESSAGE_MAP(CFlashDlg, CDialog)
    //{{AFX_MSG_MAP(CFlashDlg)
    ON_WM_SYSCOMMAND()
    ON_WM_PAINT()
    ON_WM_QUERYDRAGICON()
    ON_WM_CLOSE()
    ON_MESSAGE(WM_SHOWTASK,onShowTask)//Step 5
    ON_WM_KEYDOWN()
    ON_WM_CHAR()
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()
 
/////////////////////////////////////////////////////////////////////////////
// CFlashDlg message handlers
 
BOOL CFlashDlg::OnInitDialog()
{
    CDialog::OnInitDialog();
 
    // Add "About..." menu item to system menu.
 
    // IDM_ABOUTBOX must be in the system command range.
    ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
    ASSERT(IDM_ABOUTBOX < 0xF000);
 
    CMenu* pSysMenu = GetSystemMenu(FALSE);
    if (pSysMenu != NULL)
    {
        CString strAboutMenu;
        strAboutMenu.LoadString(IDS_ABOUTBOX);
        if (!strAboutMenu.IsEmpty())
        {
            pSysMenu->AppendMenu(MF_SEPARATOR);
            pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
        }
    }
 
    // Set the icon for this dialog.  The framework does this automatically
    //  when the application's main window is not a dialog
    SetIcon(m_hIcon, TRUE);            // Set big icon
    SetIcon(m_hIcon, FALSE);        // Set small icon
    ///* //透明程式碼
    SetWindowLong(this->GetSafeHwnd(),GWL_EXSTYLE,
        GetWindowLong(this->GetSafeHwnd(),GWL_EXSTYLE)^0x80000);
    HINSTANCE hInst = LoadLibrary("User32.DLL"); 
    if(hInst) 
    { 
        typedef BOOL (WINAPI *MYFUNC)(HWND,COLORREF,BYTE,DWORD); 
        MYFUNC fun = NULL;
        fun=(MYFUNC)GetProcAddress(hInst, "SetLayeredWindowAttributes");
        if(fun)fun(this->GetSafeHwnd(),0,200,2); 
        FreeLibrary(hInst); 
    }
    //*/
    RECT rc;
    this->GetClientRect(&rc);
    rc.bottom-=2;
    rc.left-=2;
    rc.right-=2;
    rc.top-=-2; 
    m_FlashPlayer.MoveWindow( &rc, true );
    /*
    TCHAR strCurDrt[500];
    int nLen = ::GetCurrentDirectory(500,strCurDrt);
    if( strCurDrt[nLen]!='\\' )
    {
        strCurDrt[nLen++] = '\\';
        strCurDrt[nLen] = '\0';
    }
 
    CString strFileName = strCurDrt;
    strFileName += "startup.swf";
    */
    CString strFileName;
    CFileDialog fdlg(true,NULL,"openfile",NULL,"FLASH|*.swf");
    if(fdlg.DoModal()==IDOK)
    {
        strFileName=fdlg.GetPathName();
    }
    m_FlashPlayer.LoadMovie(0, strFileName);
    m_FlashPlayer.Play();
    // TODO: Add extra initialization here
    
    return TRUE;  // return TRUE  unless you set the focus to a control
}
 
void CFlashDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
    if ((nID & 0xFFF0) == IDM_ABOUTBOX)
    {
        CAboutDlg dlgAbout;
        dlgAbout.DoModal();
    }
    else
    {
        CDialog::OnSysCommand(nID, lParam);
    }
}
 
// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.
 
void CFlashDlg::OnPaint() 
{
    if (IsIconic())
    {
        CPaintDC dc(this); // device context for painting
 
        SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
 
        // Center icon in client rectangle
        int cxIcon = GetSystemMetrics(SM_CXICON);
        int cyIcon = GetSystemMetrics(SM_CYICON);
        CRect rect;
        GetClientRect(&rect);
        int x = (rect.Width() - cxIcon + 1) / 2;
        int y = (rect.Height() - cyIcon + 1) / 2;
 
        // Draw the icon
        dc.DrawIcon(x, y, m_hIcon);
    }
    else
    {
        CDialog::OnPaint();
    }
}
 
// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CFlashDlg::OnQueryDragIcon()
{
    return (HCURSOR) m_hIcon;
}
 
void CFlashDlg::OnOK() 
{
    // TODO: Add extra validation here
    //CDialog::OnOK();
    if(blnCheckHide==false)
    {
        NOTIFYICONDATA nid;
        nid.cbSize=(DWORD)sizeof(NOTIFYICONDATA);
        nid.hWnd=this->m_hWnd;
        nid.uID=IDR_MAINFRAME;
        nid.uFlags=NIF_ICON|NIF_MESSAGE|NIF_TIP ;
        nid.uCallbackMessage=WM_SHOWTASK;//自定義的消息名稱
        nid.hIcon=LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDR_MAINFRAME));
        strcpy(nid.szTip,"計畫任務提醒");//資訊提示條為"計畫任務提醒"
        Shell_NotifyIcon(NIM_ADD,&nid);//在託盤區添加圖示
        blnCheckHide=true;
    }
    ShowWindow(SW_HIDE);//隱藏主視窗
}
 
void CFlashDlg::OnClose() 
{
    if(blnCheckHide==false)
    {
        NOTIFYICONDATA nid;
        nid.cbSize=(DWORD)sizeof(NOTIFYICONDATA);
        nid.hWnd=this->m_hWnd;
        nid.uID=IDR_MAINFRAME;
        nid.uFlags=NIF_ICON|NIF_MESSAGE|NIF_TIP ;
        nid.uCallbackMessage=WM_SHOWTASK;//自定義的消息名稱
        nid.hIcon=LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDR_MAINFRAME));
        strcpy(nid.szTip,"計畫任務提醒");//資訊提示條為"計畫任務提醒"
        Shell_NotifyIcon(NIM_ADD,&nid);//在託盤區添加圖示
        blnCheckHide=true;
    }
    ShowWindow(SW_HIDE);//隱藏主視窗
}
LRESULT CFlashDlg::onShowTask(WPARAM wParam,LPARAM lParam)//Step 6
{
    //wParam接收的是圖示的ID,而lParam接收的是滑鼠的行為
    if(wParam!=IDR_MAINFRAME)
        return 1;
    switch(lParam)
    {
        case WM_RBUTTONUP://右鍵起來時彈出快顯功能表,這裏只有一個"關閉"
        { 
            LPPOINT lpoint=new tagPOINT;
            ::GetCursorPos(lpoint);//得到滑鼠位置
            CMenu menu;
            menu.CreatePopupMenu();//聲明一個彈出式功能表
            //增加功能表項"關閉",點擊則發送消息WM_DESTROY給主視窗(已
            //隱藏),將程式結束。
            menu.AppendMenu(MF_STRING,WM_DESTROY,"關閉"); 
            //確定彈出式菜單的位置
            menu.TrackPopupMenu(TPM_LEFTALIGN,lpoint->x,lpoint->y,this);
            //資源回收
            HMENU hmenu=menu.Detach();
            menu.DestroyMenu();
            delete lpoint;
        }
        break;
        case WM_LBUTTONDBLCLK://雙擊左鍵的處理
        {
            this->ShowWindow(SW_SHOW);//簡單的顯示主視窗完事兒
        }
        break;
    }
    return 0;
}
 
void CFlashDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) 
{
    // TODO: Add your message handler code here and/or call default
    MessageBox("error");
    CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
}
 
void CFlashDlg::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) 
{
    // TODO: Add your message handler code here and/or call default
    MessageBox("error");
}
 
BOOL CFlashDlg::DestroyWindow() 
{
    // TODO: Add your specialized code here and/or call the base class
 
    return CDialog::DestroyWindow();
}

 

 

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